A Horror World, Built From Scratch.
Six hours on camera. One day to deliver the whole series. We ran the full production pipeline — crewing, studio logistics, shoot scheduling and post — so the creative team could stay focused on performance and story, not the moving parts around them.




Taking the Crew to the Deep.
Shot entirely on green screen, The Vectar Project built Thresher's underwater world in 3D, using dynamic lighting within Unreal Engine to blend the physical and digital into something genuinely cinematic. Physical props and set dressing were matched carefully to the virtual sets, so the cast felt — and looked — truly embedded in the world below.
Cut Live on the Day.
Captured entirely in a single day, John Surdevan called and cut the whole show live, keeping the energy up and the cameras moving across multiple angles at once. It's the kind of role that makes everything look effortless on screen, even when it's anything but behind the scenes. Alongside the two main episodes, we also delivered two exclusive Cooldown episodes for Critical Role's Beacon subscriber community — four pieces of high-quality content from one studio day, for one of the most engaged fanbases in the world.












